Jul 6th, 2019
Never
The Triangle Space Invader Mac Os Catalina
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Space Invaders is a two-dimensional fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens. Games Like Space Invaders for Mac 1. Play the classic retro game of Space Invaders in your Mac OS X Dashboard. More Info: Here are some Mac OS X Dashb.
Runs on: Mac PPC, Mac OS X 10.5, Mac OS X 10.4 Hyperspace Invader v.2.40 In Hyperspace Invader, a new arcade space shooter, hostile aliens pursue the human race across the galaxy to deliver a devastating final blow. Space Invaders is a true giant of the arcade world - a classic shooting game where the player fires a laser at rows of descending space aliens. Now you can play the classic old school game right in.
Space Invader Artist
- #Sound (MacOSX / Linux Only)
- importturtle
- importmath
- wn =turtle.Screen()
- wn.title('Space Invaders')
- turtle.register_shape('invader.gif')
- border_pen =turtle.Turtle()
- border_pen.color('white')
- border_pen.setposition(-300,-300)
- border_pen.pensize(3)
- border_pen.fd(600)
- border_pen.hideturtle()
- #Set the score to 0
- score_pen =turtle.Turtle()
- score_pen.color('white')
- score_pen.setposition(-290,280)
- score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
- player =turtle.Turtle()
- player.shape('player.gif')
- player.speed(0)
- player.setheading(90)
- playerspeed =15
- #Choose a number of enemies
- #Create an empty list of enemies
- for i inrange(number_of_enemies):
- enemies.append(turtle.Turtle())
- for enemy in enemies:
- enemy.shape('invader.gif')
- enemy.speed(0)
- y =random.randint(100,250)
- #Create the player's bullet
- bullet.color('yellow')
- bullet.penup()
- bullet.setheading(90)
- bullet.hideturtle()
- bulletspeed =20
- #Define bullet state
- #fire - bullet is firing
- #Move the player left and right
- x = player.xcor()
- if x < -280:
- player.setx(x)
- def move_right():
- x += playerspeed
- x =280
- #Declare bulletstate as a global if it needs changed
- if bulletstate 'ready':
- bulletstate ='fire'
- x = player.xcor()
- bullet.setposition(x, y)
- distance =math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
- returnTrue
- returnFalse
- turtle.listen()
- turtle.onkey(move_right,'Right')
- whileTrue:
- for enemy in enemies:
- x = enemy.xcor()
- enemy.setx(x)
- #Move the enemy back and down
- #Move all enemies down
- y = e.ycor()
- e.sety(y)
- enemyspeed *= -1
- if enemy.xcor()< -280:
- for e in enemies:
- y -=40
- #Change enemy direction
- #Check for a collision between the bullet and the enemy
- os.system('afplay explosion.wav&')
- bullet.hideturtle()
- bullet.setposition(0, -400)
- x =random.randint(-200,200)
- enemy.setposition(x, y)
- score +=10
- score_pen.clear()
- score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
- if isCollision(player, enemy):
- player.hideturtle()
- print('Game Over')
- #Move the bullet
- y = bullet.ycor()
- bullet.sety(y)
- #Check to see if the bullet has gone to the top
- bullet.hideturtle()
- delay =raw_input('Press enter to finsh.')
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